I made a simple scene locally with iHost (iHost RV1126 4GB with 128GB Micro SDHC) and the same scenes were used on eWelink app via the Internet (when Switch1 on then Swithc2 on), but I noticed that when it was online via eWelin it works normally, but locally with iHost it slow (executed after 1-2 seconds and sometimes up to 7-8 seconds), I think locally it must be faster than via the Internet. Is there a solution to this issue? or any ideas to solve this problem?
hi everyone, @santos.thiago@mezeibela63@hkuniali
the cause of scene delay has been found and will be fixed in next version, wihch is expected to be released on this Friday, sorry for the trouble.
One question, so if I have scenes in the cloud and I enable the ones from ihost, they currently give problems due to slowness. In the future update this problem is valued. it will be possible to have identical scenes in cloud and ihost or it will be better to only have them in ihost.
with the update v1.6.2 it is still slow. I have 3 switched switches, on cloud it works perfectly on ihost it goes crazy. The lights start to cycle on and off in a loop because it’s slow.
switch 1 tells the other 2 to turn on. I mean, all three switches always have to be on or off. if one is off, it gives the order to turn off the other 2 and if any one is on, it gives the order to turn all of them on
Switch 1 on switch 2 receives a signal on switch 3 arrives slowly and this is off and gives the order to turn off 1 and 2 when they turn off the previous signal that gave 1 to 3 to turn on arrives, turn on 1 and 2 that have already turned off and they send the order to 3 to turn off , . we go into a loop
The problem is that a switch always receives the signal late and since 3 are switched, the orders are crossed.
It doesn’t always do it, but if we quickly press on and off, then there is no choice but to close Scenes and start again.
in cloud it does not happen.
When I mistakenly double-tap the switches, the lighting system goes into a loop. this only happens with local scenes (ihost), it doesn’t happen in the cloud.
I have redone the scenes, I have made them simpler, that is, one order per switch. When there are three switches that need to actuate and one of them is double-clicked by mistake, it goes into a loop. This same test with 2 switches also gives repeat command problems when double clicked. this does not happen in the cloud.
Has anyone else encountered this problem? the switches are from the m5 series.