# Trigger bug

**URL:** <https://forum.ewelink.cc/t/trigger-bug/206336>\
**Category:** Free discussion\
**Created:** [October 31, 2025, 8:12am UTC](https://forum.ewelink.cc/t/trigger-bug/206336 "2025-10-31T08:12:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bombieri.nicola](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombieri.nicola](https://forum.ewelink.cc/u/bombieri.nicola)\
**Post date:** [October 31, 2025, 8:12am UTC](https://forum.ewelink.cc/t/trigger-bug/206336/1 "2025-10-31T08:12:19Z")

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```auto
Good morning, I have a problem with scene triggers.
I have two devices A and B and two automatic scenes A1 and B1.
Scene A1 turns off device A when certain conditions are met, and it works.
Scene B1 turns off device B if device A is turned off and other conditions are met.
Scene B1 doesn't work if device A is turned off by scene A1, but it works if device 
A is turned off manually.
So, the off state of device A isn't recognized if it's turned off by the scene.
Is this a bug?

```

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<div class="post-metadata">

**Author:** ![jam3](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.ewelink.cc/jam3/32/7918_2.png) [@jam3](https://forum.ewelink.cc/u/jam3)\
**Post date:** [October 31, 2025, 8:37am UTC](https://forum.ewelink.cc/t/trigger-bug/206336/2 "2025-10-31T08:37:51Z")

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Scene B1 is triggered by a state change when device A turns off. When you manually turn off device A, the system registers a user-initiated state change, which triggers B1. But when scene A1 turns off device A, the system might:

- Not treat it as a “real” state change (especially if the device is already off or the command is redundant).
- Not propagate the change in a way that triggers other scenes.
- Delay or batch internal updates, so B1 doesn’t see the change in time.

So it’s not necessarily a bug. Use explicit triggers instead of state-based ones and instead of triggering B1 when device A is “off”, trigger it when scene A1 is executed. Use manual Tap to run scene. It works. I tested it this way.

In general, using such “layered” automations (scenes) in the eWeLink cloud is not the best idea. If you have an iHost, try using Node-RED or radically change your approach by switching to Home Assistant (e.g., on iHost), where building automations with multiple dependencies and conditions is possible to a relatively broad extent.
