# Scene enabled switches don’t work as expected

**URL:** <https://forum.ewelink.cc/t/scene-enabled-switches-don-t-work-as-expected/207725>\
**Category:** Ideas & Suggestion\
**Created:** [February 24, 2026, 3:21am UTC](https://forum.ewelink.cc/t/scene-enabled-switches-don-t-work-as-expected/207725 "2026-02-24T03:21:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![leo.lfs](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@leo.lfs](https://forum.ewelink.cc/u/leo.lfs)\
**Post date:** [February 24, 2026, 3:21am UTC](https://forum.ewelink.cc/t/scene-enabled-switches-don-t-work-as-expected/207725/1 "2026-02-24T03:21:51Z")

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I am using a scene to enable /disable other scenes but they do not reflect whether they are active or not. This makes debugging really annoying. Imagine enabling a scene that turns on and off a device hours into the future based on differnt triggers and not knowing if it is active or not. Any ideas?
