# Roadmap for Presence Simulation

**URL:** <https://forum.ewelink.cc/t/roadmap-for-presence-simulation/25152>\
**Category:** Ideas & Suggestion\
**Created:** [November 30, 2023, 11:07am UTC](https://forum.ewelink.cc/t/roadmap-for-presence-simulation/25152 "2023-11-30T11:07:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![njdt](https://avatars.discourse-cdn.com/v4/letter/n/48db29/32.png) [@njdt](https://forum.ewelink.cc/u/njdt)\
**Post date:** [November 30, 2023, 11:07am UTC](https://forum.ewelink.cc/t/roadmap-for-presence-simulation/25152/1 "2023-11-30T11:07:29Z")

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Presence Simulation is a great feature which I’ve been waiting for a long time to use but it’s still somewhat basic in what components can be triggered.

I would like to be able to add every style of switch, socket or lamp but currently this is limited. This includes items connected to 2 channel and 4 channel devices.

Is there a roadmap of enhancements to Presence Simulation available please?

I would also be keen to see the editing of this feature via EWeLink Web.

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**Author:** ![matthewnmoore](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@matthewnmoore](https://forum.ewelink.cc/u/matthewnmoore)\
**Post date:** [December 31, 2024, 8:56am UTC](https://forum.ewelink.cc/t/roadmap-for-presence-simulation/25152/2 "2024-12-31T08:56:15Z")

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I would also like to see it be built into scenes so I can trigger it from a NSPANEL or Siri.
